×
Cookies help us deliver our Services. By using our Services, you agree to our use of cookies. Learn More.

The Tricky Technique Used To Make The Witcher's Fight Scenes So Realistic

The world of "The Witcher" requires many elements to ensure that the show comes together. Adapted from the enthralling book series penned by Andrzej Sapkowski, the Netflix Original show explores the concept of destiny as well as delving into the expansive lore created by the author. But elements just as integral are the complicated fight sequences employed in every episode. 

Henry Cavill's depiction of Geralt of Rivia is laconic and reserved, making his fighting prowess a large component of his character. His deftness and skill with the blade make it all more impressive that Cavill does his own stunts. In one video, the actor breaks down move by move the work that went into creating the fight in the market of Blaviken (via Netflix).

Cavill is, of course, helped by a team of stunt coordinators as well as filmmakers who work together to bring these scenes to life. In addition to training and visual effects, these professionals have also implemented an important aspect of the process to make these moments sing.

One camera operator is the key to good fight sequences

When it comes to the fight scenes in "The Witcher," Geralt typically steals the show. From chernobogs to strigas, his monster killing is unparalleled and makes for exciting television. But just as he is captivating in front of the camera, there is someone behind the camera just as noteworthy. Steadicam operator James Frater is one crew member who adds a sense of flair to Geralt's encounters. In an interview with Fansided, director Louise Hooper celebrated his contribution to these scenes. "The guy who did the camerawork James [Frater], was really brilliant. He's on steadicam. He's moving with the actors so nothing is static — giving the action flow and energy," Hooper stated.

Panavision has also pointed out Frater's accomplishments on Twitter. In the video posted, fans can see how easily the operator moves to follow the action smoothly. "We're blown away by how steady that #DXL2 balances on #TheWitcher thanks to steadicam op James Frater," the company posted. Steadicam allows the camera operator to get close to the action with no deviation in movement. This steady camera movement for which the technique is named provides an aesthetically pleasing shot that keeps the audience rooted in the fast pace. Action scenes require this practiced hand in order to capture these scenes in a believable way. Frater has shown that even in a fantastical world of magic like "The Witcher," there can still be a sense of realism.