Everything Resident Evil (2026) Gets Right And Wrong About The Games

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It's fair to assume that Zach Cregger's "Resident Evil" is destined to join the ranks of the best horror video game movies ever. There's no question that the film delivers on the dread that made the survival horror game series famous, but when you get down to it, what does "Resident Evil" get right and wrong about its source material? Watch Looper's video above to find out.

The first thing that you probably notice about "Resident Evil" is that it spins the classic tale of a monster-infested Raccoon City in a completely unique direction. Medical courier Bryan (Austin Abrams) is a brand new protagonist who bears little resemblance to the video game characters. While the film makes clear that Umbrella Corporation is still behind the outbreak, we don't see any familiar employees of that particular company, either. Instead, the film is content to tell its own little tale of a man caught in the middle of events far beyond his comprehension — but is that really a bad thing?

Resident Evil is faithful to the games where it counts

Despite its lack of familiar characters, Zach Cregger's "Resident Evil" delivers an experience that's surprisingly accurate to the video game series, especially its earlier installments. The movie is packed with Easter eggs only true fans will notice, and its overall pace and atmosphere will be familiar to anyone who remembers what it felt like to squeeze the game controller a bit too hard as your character sneaks around the creepy hallways of Raccoon City with far too few resources for the task ahead.

Because of this, it's hardly a wonder that "Resident Evil" has blown everyone away at the box office. While it doesn't try to be a wholly accurate adaptation of any particular game in the series, Cregger's movie works where it counts. To find out just what the movie gets right and wrong with the source material, be sure to watch Looper's video above.

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