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TMNT: Shredder's Revenge: How To Easily Beat Bebop's Boss Fight

"Teenage Mutant Ninja Turtles: Shredder's Revenge" is a loving tribute to the titular heroes' classic beat-em-up titles, which graced both arcades and consoles alike back in the 90s. The game manages to pack in a ton of action and comedy into its short runtime, giving multiple shoutouts to the franchise's history. And one of the things that will delight fans to no end is seeing how many classic TMNT villains made their way into the game.

Of course, Shredder and Krang are there to act as the main antagonists, but many of their most recognizable lackeys also turn up. Perhaps none are more iconic than Bebop and Rocksteady, the mutated criminals whom the Shredder transformed into a giant bipedal warthog and rhinoceros, respectively. Both mutants make multiple appearances in the new game, both in tag-team battles and as solo acts. 

Bebop is the first boss fight of the game, and if you're not used to the cartoonish action of these types of games, he may cause you a real case of shell shock. Here's how to take down Bebop easily.

How to bop Bebop

Players first encounter Bebop in the game's first level, "Jaw-Breaking News," in which Bebop and Shredder have taken control of the Channel 6 news station. Bebop is clearly not fit for the airwaves, so the turtles have to stop him and free the kidnapped reporters. Luckily for players, Bebop is a bit of a pushover in this first encounter – if you know what you're doing.

The big warthog has two major moves that players need to watch out for. First up is his charging attack, which is really easy to see coming. Before he charges at the player, Bebop will stomp his foot a few times. Once he starts moving, it's fairly simple to jump over or out of the way. Bebop will continue charging until he hits the side of the screen, which will leave him a bit dazed. This is the moment when players should wail away at him. 

Bebop also has an energy weapon that he will fire wildly once he's received a good chunk of damage. You can tell he's about to fire when he hops to either the very edge of the stage or to the center. Just make sure to stay out of its area of effect and wait for the next time he starts charging. Follow his patterns and he'll be down in no time.