What really went wrong with Star Wars: Battlefront II
A long time ago in a galaxy far, far away, gamers had high hopes for the next entry in Electronic Arts' Star Wars' Battlefront series. The sequel to 2015's lukewarmly-received shooter promised more nods to the franchise's ever-expanding universe, more battle modes (including space battles), free downloadable content, and an actual single-player campaign.
On paper, those promises sounded like every Star Wars fanatic's dream come true. But when reports said game would rely heavily upon microtransactions, gamers faced a rude awakening as their collective fantasy crumbled beneath the shadow of EA's empire. Unfortunately, pay-to-win player incentives weren't the only dark forces at play in the increasingly grim months leading up to the release of the once-promising title. Let's take a look at what really went wrong with Star Wars: Battlefront II.