Most survival horror games take place in a secluded environment in which the player is alone in an abandoned area or building. F.E.A.R. is different. The developers at Monolith Productions successfully managed to combine the best elements of Japanese horror genre and first-person shooters, and they did so while also providing a unique story.
Throughout the series, players take control of numerous protagonists, set across time periods, but the antagonist is always the supernatural being Alma Wade, first depicted as an eight-year-old girl, and later an adult woman. In the first game, it's unclear if Alma is, in fact, real, or if she is able to manifest herself into the consciousness of her victims. The game has a rather convoluted story arc involving supernatural phenomena, government conspiracies, and a character who strongly resembles the girl from The Ring.
In the first installment, players take control of the Point Man, the leader of the First Encounter Assault Recon (F.E.A.R.) team, who's tasked, along with members of Delta Force, to eliminate Paxton Fettel, who is psychically controlling a group of super-soldiers. The game's director once said he wanted players to feel like they're the hero in an action movie. That's precisely what playing F.E.A.R. feels like, albeit augmented with the actual fear of encountering Alma. Imagine climbing a ladder and seeing her pop out in front of your face. That happens more often than not.